Nespresso AAA Farm
This in-store VR experience used spatial storytelling, localized voice acting, and varied interactions to teach Nespresso’s AAA sustainability values. Set on a Colombian coffee farm, it guided users through a hands-on, emotionally resonant learning journey.
Role
VR UX Designer
Target Hardware
Oculus Quest
Industries
Sustainable Agriculture / Coffee Farming
Date
Jul 2020 - Jan 2021
Problem
Nespresso needed an emotionally resonant way to showcase ethical farming and sustainability in flagship Nespresso stores. It needed to:
Visually depict real impact of AAA practices.
Be accessible in multiple languages.
Function within the limitations of Oculus Quest hardware.
My Role
Led UX and spatial design across the experience.
Defined the user flow, interaction mechanics, and scene transitions.
Directed the integration of narrative, UI, and haptics into a cohesive educational journey.
Collaborated across design, audio, and development teams.
Created and delivered:
A master design document containing scene blueprints and object placement logic.
Interactive system mock-ups in ShapesXR.
Playtest reviews and QA iteration notes.
Process
Discovery:
Reviewed a prior 'Phase One' POC feedback, and examined user constraints for seated and room-scale modes.
Design Exploration:
Sketched early interaction flows and kiosk UIs grounded in spatial ergonomics.
Built ShapesXR prototypes to test panel positioning, text legibility, and FOV comfort zones.
Experience Architecture:
Created persistent-world spatial design: users can see previous zones from their current location.
Defined a narrative-driven journey through scenes like Biodiversity, Nursery, and Depulping Station.
Interaction Design:
Designed a stylized, touch-and-select map interaction scene.
Introduced contextual guidance and fallback mechanics for dropped items.
Varied interaction design through optional and less conventional moments, such as raising your hand to attract a butterfly, or playing with a dog.
Included gaze-based interactions, such as identifying specific trees in the jungle, and a “magic window” sign that revealed a 3D historical version of the farm when looked through.
Iteration & QA:
Conducted internal VR playtests and captured functional/animation feedback.
Adjusted flow and trigger logic to maintain pacing and immersion.
Solution
Delivered a 12-minute interactive VR experience across 10+ spatially connected scenes.
Users could:
Engage in a range of embodied interactions: picking and sorting coffee cherries, watering plants, turning cranks to depulp beans, interacting with butterflies, glimpsing the past through a 'magic window', and share a coffee-toast with the farmer. Each moment was designed to reinforce sustainability principles through intuitive, hands-on learning.
Hear authentic voice performances in multiple languages.
Follow a guided narrative via an interactive logbook and expressive NPC gestures.
Built with:
Persistent spatial layouts
Gaze-and-reach-based UIs
Ambient and localized soundscapes
Optional interactions (e.g., dog play, coffee sharing) to enhance immersion
Outcome
Final build successfully deployed via Immerse platform.
Rolled out in English, French, and German markets.
Positive outcomes:
Successfully navigated performance constraints on Oculus Quest hardware.
Met interaction fidelity targets.
Reflection
Challenges Faced:
Balancing scene fidelity with Quest’s GPU constraints.
Coordinating animation, voice-over, and interaction logic across distributed teams.
Learnings:
Prototyping in VR (via ShapesXR) accelerated spatial iteration and reduced late-stage revisions.
Grounding interactions in environmental logic enhanced learnability.
Designing for presence and memory was critical.
Impact:
Strengthened skills in multi-modal interaction design, cross-team collaboration, and VR UX documentation.
Combined immersive technology with education, narrative, and usability at flagship Nespresso stores.