
Amazon Delivery Driver VR Demo
Built within 3 weeks, this demo targeted both emotional and cognitive learning, focusing on driver distraction and crash risk awareness.
Role
VR UX Designer
Target Hardware
Meta Quest 3
Industries
Logistics and Delivery
Date
Sep 2024 - Oct 2024
Problem
Proof of concept demo for training delivery drivers in recognizing and managing real-world distractions that contribute to incidents.
Constraints:
Compressed three-week development window.
Full driving controls were out of scope due to time/complexity limits.
Designed for first-time VR users making simplicity critical.
Triggering an emotional response was a core requirement.
User Challenges:
Amazon executives would be using the app in a busy expo environment.
The demo needed to evoke an emotional response without portraying Amazon drivers negatively or suggesting recklessness.
My Role
Led UX architecture, scene logic, and interaction flow.
Prototyped in ShapesXR to validate design decisions.
Owned the audio, visual, and spatial storytelling strategy.
Worked with a sound engineer to direct audio and voice production.
Defined state-machine logic and implementation structure for Unity integration.
Presented and validated UX logic in design walkthroughs of Unity builds.
Process
Design Sprint Initiation:
Three-day internal sprint using ShapesXR for ideation.
Led the design of scene pacing, lighting, and interactions, often driving ideation and refining final logic in close collaboration with another designer.
Prototyping and Iteration:
ShapesXR used to prototype interaction flow and distraction sequencing.
Iterative builds reviewed with developers, sound engineer, and QA.
Frequent adjustments made to timing, visual logic, and emotional impact.
Audio and VO Strategy:
Managed VO and audio delivery.
Scripted, timed, and tested VO lines to align with UX triggers.
Introduced ambisonic spatial audio for immersive realism.
Scene & Narrative Flow:
Designed environment (tight alley, blocked view, night setting) to heighten pressure and reduce development time.
Timed distractions (e.g., flashing car lights, phone rings, falling package) to misdirect user focus before simulated crash.
Interaction Design:
Implemented single-button input model for simplicity.
Designed ghosted hand prompts, tooltip instructions, and snap-to-target interactions.
Testing & Feedback Loops:
Coordinated with QA for user testing and fine-tuning visual/audio pacing, documenting feedback in JIRA.
Solution
A seated VR demo in which the user navigates the startup of a delivery van, faces escalating distractions, and experiences a collision.
Key Features:
Gaze-tracked UI and single-button interactions.
Realistic dashboard with distractions (e.g., packages, calls).
On-rails fail-state scenario using timed distractions to elicit user error.
Spatially accurate sound design simulating build up and post-crash effects.
Emotional pacing via visual/audio misdirection and crash timing.
UX Outcomes:
Strong emotional resonance: participants described feeling genuine discomfort post-crash, which aligned with the desired effect.
Realism praised by Amazon execs and stakeholders.
Setup enabled voluntary replays and behavior reflection.
Outcome
Project Delivery:
Final APK shipped on time and deployed at Amazon Ignite.
No critical bugs reported in final QA pass.
Impact:
VP of Routing & Planning voluntarily replayed demo to “do better”.
Stakeholders proposed turning the demo into a 3-module training suite.
Sparked Service Club pilot with hazard training expansion initiative.
Success Indicators:
Full design-to-delivery within three weeks.
High praise for emotional and immersive training effectiveness.
Reflection
Notable Challenges:
Balancing emotional impact with user comfort (avoiding VR nausea).
Syncing visual, spatial, and narrative elements under tight deadlines.
Working across teams handling both creative and technical design layers.
What I Learned:
Direct-from-VR prototyping (ShapesXR) ensures accurate spatial and pacing design.
Emotional UX relies on precise timing and environmental cohesion.
Sound design is a primary driver of cognitive immersion and empathy.
Constraint-driven design can produce focused, impactful experiences.